Mars Station One Support Crew

3D Objects & More

Programs: Resources: Artists whose work has been used in MS1:
Heartfelt thanks to all of the members of the Open Source community and those who make their CG artwork available for use by others. Without all of your hard work and dedication to the Open Source community, Mars Station One would not be possible.

Thanks also to everyone that works at NASA, who I know will one day bring a manned mission to Mars, and beyond, into reality. Thank you.

Preparing the Hydroponics Bay for Mars Station One

Mars Station One Hydroponics Bay

Cases by DzFire, Toolbox by 3-D-C, clothing by Royloo, briefcase by (… I do not recall where I got that, if you recognize it please let me know so I can credit, thanks), long storage boxes by 3-D-C.

Mars images by NASA. Figure is Michael 4 base.

Room by Phantascene with room textures from CG Textures.

Hydroponics Bay for Mars Station One

Before a mission to Mars can be launched, the base components need to be perfected. Here we have the basic hydroponics bay sections lined up in the testing area. This is three center sections lined up beside one another.

And here is Mechanical Engineer First Class Michael Smith in the Mars Simulator room checking the hydroponics bay sections to make sure they look right when assembled.

This image shows two center sections and the end cap – which is most likely going to be modified before the final assembly is ready for Mars.

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Sources:

The backdrop images are courtesy of NASA, the base figure is Base Michael for Daz Studio, toolbox by 3-D-C, body-suit, gloves and boots are part of the T2-M4 armor set by Royloo.

The Hydroponics chamber was made by me using Blender 2.5. Floor and basic walls texture are from CG Textures.

Thank you to all of my wonderful and highly talented object suppliers in the 3D community!

t-Minus 40 Minutes to Curiosity launch to Mars

Curiosity is at T-Minus 40 minutes as I write this and I am watching it huddled in a blanket in front of my fireplace and wishing it a good journey. I will follow up with all of the details of the launch later today, right now I just plan to relax and enjoy watching NASA send Curiosity off to Mars.

Got some help with my corridor building

I would like to offer my thanks to jestmart and RHaseltine over at the Rederosity Forums for taking the time to answer my noob question: How do I give an object detail in Daz 4? (even though I was so tired I typoed “object” as “onject” ::pounds head on desk::

I was having a lot of trouble with how to get my corridor that I built in Blender to have a finished look in Daz, and these kind fellow 3D enthusiasts pointed me right direction. Namely that I need to UV map the objects, that is not done automatically when I export them. So, now I am slowed down by work and by researching how to UV map an object I am exporting from Blender to Daz, but as soon as I get that worked out, I will be back into making my story.

For now, I have picked up a nice little toy (a few of them actually) to keep me going as soon as I get it loaded into Daz. I now have the Generic Sci Fi Corridor made by Stonemason for Daz 3D. Once I have it loaded into the program I will start working on some scenes for the story, I have some ideas on where and how I can use those corridors early in the story, which should allow me to get started on it before too much longer. And add in a lot of background pre-story things I had never considered writing, but I think it might work to help me get up to speed for the main story while I am working to get all of the characters made and in place for this.

Trouble painting the corridors

I am having a little bit of trouble in painting the corridors for my project. I can make the corridor in Blender, and it turns out very nice.

Unfortunately there is some kind of issue with Daz Studio 4 where I can not export this corridor into Daz and have it look like that… instead my corridor looks like this in Daz…

I can not seem to work out how I add the same textures and mats and all that I put into it in Blender into the corridor once I have it in Daz 4. Very frustrating, since if I can’t manage to work out the basic coloring between the two it is going to severely limit my ability to work on Mars Station One until I have sorted out a workaround.

Yes, I realize I can do everything in one or the other, but the animations and characters are easier for me in Daz, and the construction is so easy for me in Blender, that I would really love to work out how to get the two programs working with one another.

Aiko checks progress on mission control room

Technical Analyst Hara Aiko checks the progress on the mission control room on October 27, 2011.

A work in progress, the control room is an original creation by Phantascene for the Mars Station One mission. Seen in the image is the control room base being checked over by Hara Aiko, a clipboard (I forget where the second clipboard is from, when I find it again I will link to it, apologies. I do know it is part of a surgical set, but can not find where I downloaded the set from now.) the page on the clipboard is a schematic instruction sheet I found at CG Textures. Also in this scene is a Box it! box by 3-D-C. (See Aiko’s page for details on her and her accessories.)

The mission control room is the first major component for the Mars Station One mission, and will be one of the main sets used in the finished story.

Below is a picture of how the mission control room looks right now in Blender.

 

Manned mission to Mars

There is something about the Red Planet that calls to us.  In 1610 Galileo Galilei first observed Mars through a telescope and sparked the imagination of the world. Later astronomers would add to the fascination until in 1877 Italian astronomer Giovanni Schiaparelli noted a series of linear structures that he called “canali”, Italian for “channels”. The mistranslation into English as “canals” caused the widespread speculation of intelligent life on the surface of Mars that used these canals to redirect water for thousands of miles in an effort to save their dying planet. A myth that would hold fast to man’s imagination until Mariner 4 transmitted the first close-up images of Mars in 1965.

Despite the fact that our visions of a struggling civilization were dispelled, we still look to the red planet and yearn to reach out and touch its surface. So close to our own world that it could have, but for a twist of fate, been a second Earth-like planet, Mars still calls out to our hearts and imaginations. Out of all of our neighboring worlds, it is Mars that is within our reach. If we were to just extend our hand…

The orbits of Mars and Earth creates a window of opportunity for spacecraft to be launched approximately every 26 months, with the next two possible launch windows (as calculated by NASA) being in December 2011 and March 2014. We have long since looked at the planet and contemplated what it would take to make the journey, and NASA’s files are filled with plans for what it would take to get there.

On the 24th of September 2007 Michael Griffin, then the administrator of NASA, visualized a manned mission to Mars in 2037. Two years later, July 27, 2009, Henri Tapani Heinonen presented a proposal for the Augustine Commission entitled Manned mission to Mars in 2019, a 12 page proposal that sought to encourage a return to an Apollo-like program that would strive to place a manned mission on Mars within the decade. The goal being a manned mission, that would include a manned landing, to the planet Mars no later than 2019.

Rather a manned mission to Mars is a near or distant reality is still an unknown, but what is certain is that we will never lose our fascination with looking up to the sky and asking “What is out there?” Mars could be our first true step toward a discovery of what is out there, which could lead us closer to finding answers to questions about who we are and what our role in the universe is.

Hello world!

In the near future the first manned mission to the planet Mars will be launched.

 

 

……This is the story of that mission.